ISSUE 014 · VOL. 02 · OPEN EDITIONCommish.
Commish.A RULEBOOK PLATFORM FOR MADE-UP SPORTS
  • Breaking:Rules are free & forkable
  • Read:Every sport is made up
  • Now open:The studio accepts all sports
The rulebook / The library

Nutmeg

v1.0

Everyone plays for themselves, no teams. You score a meg by playing the ball between an opponent's legs and being the first to regain it on the other side. First player to five megs, on a called game point, wins.

sCommish spinjob

3–6
Players
a court
Venue
20 min
Time
9
Rules

Bring: mini soccer ball

Start a game

The room you would build — turn it, or read the flat plan.

one arena, any basement — spaces are normalized
unrolling the floor plan…

scale hint (never measured): “one tight space — a two-car garage, a driveway, or a small court; roughly square, small enough that everyone can reach the ball in a few steps

Agreed boundary

boundarysuggested — improvise

Boundaries are agreed before play; shape and size are whatever the group settles on. Ball out means the last toucher loses it.

drawn from 2 rules

  • The space
    setup

    Three to six players share one tight space — a garage, driveway, or small court — with boundaries agreed before play starts. One mini soccer ball is the only equipment needed. Any walls inside the boundary are part of the field and stay in play.

  • Continuous keep-away
    play

    Play is continuous keep-away with no goals and no hands. Whoever has the ball is trying to meg someone; everyone else is trying to take the ball off them. If the ball leaves the boundary, the last player to touch it loses possession and the nearest other player restarts with a free touch.

click anything else — every element cites the rule it's drawn from.