ISSUE 014 · VOL. 02 · OPEN EDITIONCommish.
Commish.A RULEBOOK PLATFORM FOR MADE-UP SPORTS
  • Breaking:Rules are free & forkable
  • Read:Every sport is made up
  • Now open:The studio accepts all sports
The rulebook / The library

President

v1.1

The folk climbing card game — first out rules the next round.

4–8
Players
a table
Venue
30 min
Time
9
Rules

Bring: playing cards

Start a game

The room you would build — turn it, or read the flat plan.

one arena, any basement — spaces are normalized
unrolling the floor plan…

scale hint (never measured): “a table, a floor, anywhere the circle fits

The pile — beat it or pass

play-areasuggested — improvise

drawn from 2 rules

  • Leading and beating
    play

    The player who leads may play any single card, or any set of two, three, or four cards of the same rank. Each player after them, in clockwise order, must either play the same number of cards of a strictly higher rank, or pass. Equal rank does not beat the pile, and you may never change the number of cards mid-pile: a pair lead can only be beaten by a higher pair.

  • Passing and clearing the pile
    play

    Passing skips only your current turn; you may still play when the turn comes back around to you. When every other player passes in a row after someone's play, the pile is cleared face down and the player who made that last play leads a new pile. If that player has already run out of cards, the lead passes to the next player to their left who still holds cards. Some tables instead lock a passer out until the pile clears — that is a common variant, not this baseline.

click anything else — every element cites the rule it's drawn from.